A selection of the props and some of the key interactive assets used throughout the game. They show the general art direction I was going for and how they can stand out and become their own thing from the background art.
As Lead Asset Artist it was my role to define a style that remained consistent but also fit with the general Funko art style, I also created all of the base shaders used for every asset. One of the key features for our art style was to chunk up and exaggerate important details. We limited ourselves in terms of material finishes to mimic the various finishes Funko use on their POP!s.
All assets rendered in Unreal Engine 5.
Senior Concept Artist
https://www.artstation.com/dizz_de_sykes