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Funko Fusion - DLC

A selection of the props and weapons used throughout the game's post release DLC.

As Lead Asset Artist it was my role to define a style that remained consistent but also fit with the general Funko art style, I also created all of the base shaders used for every asset. One of the key features for our art style was to chunk up and exaggerate important details. We limited ourselves in terms of material finishes to mimic the various finishes Funko use on their POP!s.

All assets rendered in Unreal Engine 5.

Senior Concept Artist
https://www.artstation.com/dizz_de_sykes

Bob Ross' paint brush splatter weapon

Bob Ross' paint brush splatter weapon

Kim Pine's Cymbal Launcher

Kim Pine's Cymbal Launcher

Kim Pine's Cymbal Launcher

Kim Pine's Cymbal Launcher

Frankenstein's coil blaster

Frankenstein's coil blaster

Michael Scott's cheese ball launcher from The Office

Michael Scott's cheese ball launcher from The Office

Jim from The Office's Staple Gun

Jim from The Office's Staple Gun

Various props I made for The Office cameo level

Various props I made for The Office cameo level