A selection of the vehicles I created for Funko Fusion.
As Lead Asset Artist it was my role to define a style that remained consistent but also fit with the general Funko art style, I also created all of the base shaders used for every asset. One of the key features for our art style was to chunk up and exaggerate important details. We limited ourselves in terms of material finishes to mimic the various finishes Funko use on their POP!s.
We also had to factor in that typically in Funko vehicles the characters head always sticks out so we avoided fully covered cockpits.
All assets rendered in Unreal Engine 5.