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Lego Star Wars: The Skywalker Saga | Various Interiors

On LEGO Star Wars: The Skywalker Saga we in the models team took on our most ambitious project yet and that was to fully create interiors of the spaceships out of LEGO. The following are a selection of smaller interiors and levels that I worked on.

These had to be designed to be built correctly within LEGO's own standards as well as being optimal for modern game platforms.

I was responsible for creating the final meshes after the LEGO designs were done, I also created all of our shaders, materials and workflows from scratch for these environments as well as creating the sticker artwork featured in the levels.

Everything was modelled in Maya, textured in Substance Painter and the sticker artwork was created in Illustrator.

LEGO Design/Direction by Thomas Coleman and Carl Greatrix. Lighting by Leon Warren.

https://www.artstation.com/malravion

All screenshots captured from PS5 hardware.

Jabba's barge interior room. I baked out all the interior walls, floors, ceiling and larger wall props.

Jabba's barge interior room. I baked out all the interior walls, floors, ceiling and larger wall props.

The Death Star II throne room, I baked out all the interiors walls, floors and windows as well as creating the sticker artwork.

The Death Star II throne room, I baked out all the interiors walls, floors and windows as well as creating the sticker artwork.

As you can see we really pushed the detail in the LEGO from the studs to all the connection areas on the elements.

As you can see we really pushed the detail in the LEGO from the studs to all the connection areas on the elements.

The Death Star trench run, I was responsible for baking out modular kit pieces and creating greeble props to populate the tiles.

The Death Star trench run, I was responsible for baking out modular kit pieces and creating greeble props to populate the tiles.

The battle above Exegol level where I baked out the assets for the main runway on the Star Destroyer surface as well as turrets and areas of damage in the floor.

The battle above Exegol level where I baked out the assets for the main runway on the Star Destroyer surface as well as turrets and areas of damage in the floor.

I also created the distant Star Destroyer assets as well as various LODs for optimisation.

I also created the distant Star Destroyer assets as well as various LODs for optimisation.

We created various 'dirty' versions of our tilesets where I created masks for different environmental effects.

We created various 'dirty' versions of our tilesets where I created masks for different environmental effects.

Additional sand terrain was provided by our environment art team.

Additional sand terrain was provided by our environment art team.

I also baked out some of the larger set piece assets in the Jakku HUB as well as optimising them.

I also baked out some of the larger set piece assets in the Jakku HUB as well as optimising them.