A selection of the weapons I created for Funko Fusion.
As Lead Asset Artist it was my role to define a style for these weapons that remained consistent but also fit with the general Funko art style, I also created all of the base shaders used for every weapon. One of the key features for our art style was to chunk up and exaggerate important details. We limited ourselves in terms of material finishes to mimic the various finishes Funko use on their POP!s.
A lot of these weapons had concepts created by our concept art team. I was part of the initial idea creation all the way through to completion.
All images rendered inside UE5.
Senior Concept Artist
https://www.artstation.com/dizz_de_sykes